Jordan Biniker




Center For The Visually Impaired

The first image shows an aerial view of the site and invites the viewer to a new surreal reality.  The second image shows a scene of a car and a bus passing on the street, grounding the viewer in this new reality while providing context for the Center for the Visually Impaired.  The third image shows the Center as one might approach it.  The fourth image shows a view from one of two second floor outdoor spaces.  The last image shows a view from the courtyard. 




In this animation I sought to capture the underlying spirit and feel of the site through the use of color, through the framing of an image, through movement, and through sound. 

The animation is organized in a sequential manner.  It starts with an aerial view of the site that provides no detail but allows the viewer to adapt to the surreal context of the site.  The animation then proceeds to show multiple street views of the site.  The street views are organized such that the viewer is provided with increasingly better views of the Center until the perspective shifts from viewing the center from the outside, to viewing the outside surroundings from within the Center.  From the last vantage point of someone in the courtyard looking out, the animation transitions back into an aerial view similar to the view the animation began with. 

Given that I was designing a center for the visually impaired, I initially tried to think of ways I could present this material in an effective way to the visually impaired.  However, after exploring various ways of doing this, I decided to accept the highly visual nature of architectural representation and embellish the inherent potential of the medium in an effort to portray the joyful and delighted spirit that is the core of the center.  In other words, I celebrated color. 

Having an interest in the use of music in film, I wanted to use music to help convey the atmosphere and tone I was hoping to establish.  Further, by synching the music with the sequence of frames, I was hoping to achieve an immersive experience for the viewer.