Xinyu Shi



This building, which currently serves as an auto repair shop, is located to the south of Ann Arbor. The north side of the street has an entrance that allows vehicles to either drive in or be pulled in to be repaired, leading to the exit on the opposite side of the building. The roof panels are made from precast concrete, and the walls are covered with white and blue paint.




This building has only one floor, and its interior structure primarily serves as a passageway for several cars and repair spaces. Less than 15 percent of the total area is designated for a small office and a storage area for tools.




This knolled diagram presents the primary visible and distinct features of the building, including various types of windows, awnings, fans, ventilation pipes, and car lifts.




This ANT map essentially outlines the initial brainstorming process, primarily based on the small-scale objects and the building I chose to develop. The building has numerous features, which also implies several potential limitations it might have. After identifying the features and potential of the selected components, I concluded that using stepped as the assembly system and a circular as the plan organization would be suitable for enlarging flexiblilty.




The restructuring of the building intentionally increased the variation in dimensions and transformed the building's shape from a simple, plain, linear rectangular structure. Another significant reason for this change was to give it a Tetris-like shape, aligning with the theme I chose – an arcade-like plant nursery. The stepped platform is designed as an elevation for different plants with various designed functions. Circular plan organization divides small-scale items and assembly systems into different categories and purposes.





The animation plan presents the assembly of used arcade parts and how they cooperate with different types of plants and users. The top and the inside of a specific stepped structure serve as shelving functions, the other kind of stepped structure is intended for the purpose of a plant garden atrium, complete with an entrance and an exit. While the claw from a used arcade machine is designed to retrieve plants from the shelves at varying heights. The used dancing arcade board is utilized to control the shelves and the claw's movements. Additionally, the conveyor belt functions as it typically does.




The parallax video straightforwardly displays the heights of the assembly system ​(stepped) and the portion of each divided section of the interior.




The perspective renderings additionally visually present the predefined interior space and the structure of the building, combining with the designated materials of the building itself, layout, assembly, and both large and small-scale objects. I challenged the "tradition" of what a plant nursery or an arcade place is commonly supposed to be, as well as challenging today's interior design styles. I have also experimented with both natural and artificial lighting. The colors of the arcade LED lights and the plant LED lights visually align with each other, even though they have different specifications.