Yuechen Liu

I choose grid as the form language. Inspired by the game Tetris, I first built some combinations of four cubes composed of the same cube. These combinations are used to find the form and composition of the model. Then I use the site with length and width of 4 cubes and height of 4 levels to form the model, and then change the form of some faces and edges, offset the edges to the other side of the same surface to form overlap.

The parti shows small rooms formed by overlap of cubes, triangular areas formed by offset edges, and entrance protruding from the left.

This photograph shows the diagram on the side. We can see that the shape at the back of the model is square void in the middle, and then the whole face is a complete figure. It makes the model have a memory point. Due to the offset of the side, some small rooms with slanted roofs or sunken space are formed, which forms a contrast with the cube and increases the readability of the model. And on the top of the model, there is a roof terrace.